What a bad ass, I mean look at this guy seriously. |
Hello and welcome back as I continue with another title to grace my list
of 2012’s best games! Number 8 is actually a title from a video game developer
that I don’t, like … gasp! That’s right I said it, I don’t like Bethesda, I
don’t like the Elder Scrolls series and I certainly did not like Skyrim! This
made me the perfect candidate to play Dishonored (I promised myself not to be
bias) because I didn’t have rose-tinted ‘I love Skyrim’ goggles on during my
play-through.
Surprisingly however, Dishonored was a magnificent title that took just
about everything I didn’t like about Bethesda’s pervious outings, removed them
and added just about everything I love about role-play games and as a result,
comes in hot at number 8!
The environments and artistic direction are absolutely stunning. |
So what made Dishonored so special? You could point to the absolutely
stunning visual concept intertwining Victorian England with an industrial
Steampunk style. Or perhaps the incredible voice acting and narrative that
filled out this intriguing tale? It could also have been the entertaining and
diverse combat system, or the multiple ways to tackle the game forcing different
endings. Finally, it could just have been the plain and simple fact that
Dishonored is a brand new IP and during a year full of games ending in the
numbers 2 and 3, it’s always a breath of fresh air to see something new emerge
in the video game industry.
Out of the aforementioned it was perhaps most surprising to see how
developed Dishonored’s combat mechanics were, especially considering games like
Skyrim had absolutely none whatsoever (I’m just gonna keep mashing right
trigger in front of this fire-breathing DRAGON and when my health gets low I’ll
pause MID-COMBAT and drink a potion, cool. Takes notes from Demon’s and Dark
Souls Bethesda please. Still not bias!). The entire of Dishonored could be
played with a Metal Gear-esque non-lethal approach, knocking out enemies and
opting for one of the more rewarding endings available. Or there was of course
the brutal variant, but whichever you choose the supplementing supernatural
powers are what really stood out in Dishonored.
I still don't know what these things are but damn they're scary. |
Resembling Bioshock’s plasmids, you had the ability to summon swarms of
rats, use the elements or even perform bodily possession to force guards into
battle with one-another. There were so many awesome ways to mix and match how
you wanted to progress through Dishonored and this gave Bethesda’s title a
significant amount of replay value, which was needed considering it was quite
small in comparison to other offerings like Elder Scrolls. But this wasn’t a
bad thing at all; in fact slimming down the game makes for a much better and
more concentrated experience.
Dishonored was simply a great example of what happens when all the core
elements of a video game align successfully. Even if one piece of the puzzle is
wrong it can potentially ruin the whole experience but Dishonored provided
excellent gameplay intertwined in a thoroughly enjoyable and diverse world.
Congratulations Bethesda, this time you get a massive thumbs up from me.
I want to see more games like this Bethesda. |
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