Showing posts with label Mass Effect 3. Show all posts
Showing posts with label Mass Effect 3. Show all posts

Wednesday, 26 December 2012

GOTY 2012 #06 - Mass Effect 3

Mass Effect 3 concludes the series in fantastic fashion.


We’ve almost reached the half-way mark in this year’s list of the very best games, but what title narrowly missed the top 5? The critically acclaimed Mass Effect trilogy concluded in March and certainly provided plenty of action and at times, discontent amongst fans.

Whatever you thought about Mass Effect 3, it was undeniably one of the best role-play games of not only this year, but of this generation of gaming. Critics showered Bioware’s futuristic adventure stating that it possessed one of the most impressive stories in the history of the medium and coupled with extensive gameplay and customization features; it was truly a force to be reckoned with.

Now that's a serious invasion.
Unfortunately Mass Effect 3 lacked accessibility and failed to stand up as its own game. Indeed players were expected to at minimum have played Mass Effect 2 and this was further pushed as an incentive by allowing players to download and incorporate their save from the previous game to Mass Effect 3. For fans of the series this was an absolute delight, all the moral decisions that they made from the previous games were re-created in Mass Effect 3, making the world believable and visibly changing place completely dictated by your actions. Those who wanted to give Mass Effect 3 a go and didn’t fancy spending around 100 hours catching up with the previous games were left confused by Mass Effect’s complicated world, story and ideals while at the same time having little emotional investment in the main character because at this point, he / she was nothing more than a blank canvas.

A wonderful assortment of races comprise Mass Effect's world.
Normally you would assume that a game ending in the number 3 would be tailored for fans of the series and the aforementioned were truly treated to a spectacle. With the galaxy on the verge of war, it was up to Shepherd to establish effective military strength (EMS) by completing missions and allying with other races and planets to fend off the Reapers. The story was emotional, dramatic and full of interesting twists, of which you have control over.

Then comes Mass Effect’s fantastic gameplay mechanics, which emphasized third-person shooting and cover based shooting for modernized gaming. Despite leaning towards a conventional style of play, the different classes, weapon customization and power-ups gave players the opportunity to create a varied and unique character and partnering them with a group of engaging and powerful comrades. There weren’t as many allies in the third instalment as the others, but this was designed to further your emotional connection with the group, creating once again, some very difficult decisions throughout your time with Mass Effect 3.

I personally don’t see how the third instalment in the Mass Effect series could have simultaneously appeased it’s fan base and became an entry-level title, so for me, this wasn’t a justified criticism. People who bought Mass Effect 3 knew exactly what they were getting themselves into, a completely engrossing world full of life and character. It’s the series’ remarkable progression from an average role-play game, to a great role-play game and now a pinnacle benchmark for the genre that is so incredibly impressive. Mass Effect 3 was a technical masterpiece and it’s games like these that the video game industry should be known for. 

Say what you will, the variety of endings made for thrilling playthroughs of an already exciting game.

Friday, 10 June 2011

E3 2011 Part 1 -- Microsoft Press Event, get Kinected


It's that magical time of the year once again when we are exposed to a plethora of video game content from the grand arenas of E3 in Los Angeles. As E3 draws to a close, people begin gathering their thoughts and start scrutinizing every single little aspect of what they saw and heard over the days events. I decided instead of live-blogging the content (which in my opinion was absolutely pointless since everyone interested was either watching live or catching up with archived footage), I would wait until the dust settled and express my opinions on content revealed. In Part 1 of my E3 blogs you will find my opinions of Microsoft and how they handled their content, the dramatic push for core Kinect compatibility and the assortment of high-profile games shown off.


The beautiful new Lara Croft.
So there was absolutely no surprise that Microsoft pitched their most successful franchises such as Call of Duty: Modern Warfare 3, Gears of War 3 and Tomb Raider. All three featured lengthy gameplay footage and were arguably the highlights of the presentation. In particular, the beautiful Tomb Raider footage showed off an exciting re-creation of a classic series into a new era of gaming. I can't help but hope that the release of Battlefield 3 crushes Call of Duty--I'm fed up to my teeth with the series and hope it follows in the footsteps of Guitar Hero and just dies out. Gears of War 3 is a slightly different issue because I know the multiplayer won't change, I've made my peace with that--I just want to see the ending of the story.

Microsoft's baby franchise Halo was also a heavy presence throughout with the announcement of a HD remake of Halo: Combat Evolved and an exclusive reveal of Halo 4--you didn't think they were going to let the series go did you? Many people wanted the series to end once Bungie were done but the amount of money Halo makes dictates further installments. So it makes a lot of money, but will it be any good? That's a whole different question.


The future or just another gimmick?
The emphasis of the presentation was undeniably on Kinect--a peripheral that has tackled the casual market successfully for Microsoft, but is yet to capture the hearts of the console's hardcore market. Indeed this was exactly the point of the presentation--to offer Kinect compatibility to absolutely everything. EA announced that FIFA, Madden, Tiger Woods and a host of other titles will have Kinect compatibility. Bioware's hit title Mass Effect 3 will incorporate real-time voice commands and other options using Kinect, Ubisoft's Tom Clancy: Ghost Recon Future Soldier, Crytek's RYSE, Lionhead's Fable: The Journey, Kinect Sports Season 2, Dance Central 2, Kinect Star Wars and newly announced Minecraft, will all be linked to the Kinect one way or another. On top of this mass Kinect onslaught were the announcements of Kinect Live content and Kinect Fun Labs--both packages designed to enhance your offline and online Xbox experience through Kinect. This massive push I felt was subjecting a demographic of gamers to a piece of equipment that quite frankly, they are not interested in.

So this sudden burst of life from the Kinect seemed to me as an obvious answer to the lack of direct support it received upon launch. Gamers who have the Kinect will be happy to hear that mass content is coming their way and they won't be subjected to only casual games. More intense gamers who have been intrigued by the Kinect but opted to wait and see if support and content would arrive can also be happy--as it is apparent Microsoft are willing to back their state-of-the-art camera all the way.

The problem I have with the narrow path the press event took is we are yet to see something truly intuitive from Kinect, something with a little spark, something that we haven't seen before. These additions, voice-commands, hand-movements are all examples of basic things that we all know the Kinect is capable of. They are also mechanics that aren't necessarily crucial to the gaming experience--Mass Effect 3 for example, will be enjoyed just as much without a Kinect at all. Until we see a truly unique mechanic from the Kinect that changes the way we play and becomes indispensable, I think that core gamers will have a hard time justifying picking up the piece of kit.

The hardcore gamers ...

So Microsoft braved the stage first and came through waving the flag for Kinect. The presentation itself wasn't the best we've seen in the past few years, but I do like that their aims and goals were very clear and to the point. It's simply a shame that I do not agree with their aims or goals. Will the support for Kinect give gamers a reason to pick up the gadget, or are the days of casual gaming stagnating? Only time will tell.

Thanks for reading, stay tuned for my other round-ups from E3 and check me out on Twitter @ss4Igor